I’ve been experimenting with Tafl variants recently as well. — it’s interesting how much the escape rules change the game. Also i like how you added the Orcs into the story. Also the AI is a challenge, i need to work on mine as well
The enemy AI desperately needs fixing on this one, I had it all planned out, just ran out of time for jam in the end.
If I ever go back revisit this idea, I was thinking redoing graphics a little from jam's low res limit and add story mode with maybe 5 stages, and you'll only take surviving Vikings to the next stage.
I agree. The AI is quite lackluster, and it'd also be nice to play as the Orcs, but everything else is nice. The graphics and sound design work well together to create a Dungeon Keeper feeling game. I think the aesthetic really works. You did a really good job with the game, but a little polish would go a long way. Good job!
Working on updated version myself, and it's more complicated as I added new pieces with different actions, but all in all it started pretty simple. I add "score" to each open piece for enemy moves, 100 if it immediately takes a piece, 50 if it creates capture opportunity next move. Then I take those values and "calculate backwards" so any position that would lead to capture next move will get (100/2 - 50 score), any move after that would get (50/2 - +25 score). That way I can look at each piece and check all their possible moves, and pick the highest scoring one.
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I’ve been experimenting with Tafl variants recently as well. — it’s interesting how much the escape rules change the game. Also i like how you added the Orcs into the story. Also the AI is a challenge, i need to work on mine as well
Good game. Its simple and a good short game.Good luck.
The enemy AI desperately needs fixing on this one, I had it all planned out, just ran out of time for jam in the end.
If I ever go back revisit this idea, I was thinking redoing graphics a little from jam's low res limit and add story mode with maybe 5 stages, and you'll only take surviving Vikings to the next stage.
But not sure if and when that would happen.
Thanks for playing :)
I agree. The AI is quite lackluster, and it'd also be nice to play as the Orcs, but everything else is nice. The graphics and sound design work well together to create a Dungeon Keeper feeling game. I think the aesthetic really works. You did a really good job with the game, but a little polish would go a long way. Good job!
the orc sounds are scary lol
I wonder the best way for AI, I'm working on AI for my game as well.
Working on updated version myself, and it's more complicated as I added new pieces with different actions, but all in all it started pretty simple. I add "score" to each open piece for enemy moves, 100 if it immediately takes a piece, 50 if it creates capture opportunity next move. Then I take those values and "calculate backwards" so any position that would lead to capture next move will get (100/2 - 50 score), any move after that would get (50/2 - +25 score). That way I can look at each piece and check all their possible moves, and pick the highest scoring one.
thanks for the info. i just learned that tafl was played on 13x13 board and my tafl board is only 11x11. I will have to make that change
Depends... the prototype I'm working on has different sizes for different "levels", not always a square shaped board either.