I like the art, but there isn't enough feedback to make it engaging. Perhaps you can add some more impact effects. Also, at one point I had a different weapon (shotgun), but then it switched back to the default weapon again.
Awesome game, cool graphics and gameplay. You could add upgrades in the game like more of those crews to shoot the enemy and new mobs after each wave or something. Anyways cool game. Good luck.
My original plan was to add ability to heal friendlies, and maybe add incoming cannon fire to avoid, maybe even brutes / bosses etc, but ran out of time in the end, we'll see how it's doing after jam, maybe I'll extend it more :)
Thank you for putting your effort and time in with the video, much appreciated! PS. There was already another "hidden" half finished weapon in the game, it's completely useless as it stands, but it's fairly obvious how to get to it, with typical shooter swap weapons shortcuts in mind ;)
whoops, that probably should be communicated a bit better, did you try arrow keys? I'd still have to implement them, but wasn't sure if people find wasd or arrow keys more natural to try first. On other hand there's no hero health check at the moment so I'm calling us even 😅
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fun I said
Cheers, I enjoyed all Pirate Jams, hope it'll come back at some point.
I like the art, but there isn't enough feedback to make it engaging. Perhaps you can add some more impact effects. Also, at one point I had a different weapon (shotgun), but then it switched back to the default weapon again.
It was game jam entry so a bit limited time wise in that sense :) I think shot gun was temporary power up in that game.
There is unused paste knife in the game as well, I think you access it with pressing 1, I can't remember if it actually works :D
Awesome game, cool graphics and gameplay. You could add upgrades in the game like more of those crews to shoot the enemy and new mobs after each wave or something. Anyways cool game. Good luck.
Thank you for playing!
My original plan was to add ability to heal friendlies, and maybe add incoming cannon fire to avoid, maybe even brutes / bosses etc, but ran out of time in the end, we'll see how it's doing after jam, maybe I'll extend it more :)
I hope you're able to find some useful feedback in my excited ramblings as I run and gun across the pirate deck!
~Lok
Thank you for putting your effort and time in with the video, much appreciated! PS. There was already another "hidden" half finished weapon in the game, it's completely useless as it stands, but it's fairly obvious how to get to it, with typical shooter swap weapons shortcuts in mind ;)
I had no clue you could move until wave 4, haha, cool little game!
whoops, that probably should be communicated a bit better, did you try arrow keys? I'd still have to implement them, but wasn't sure if people find wasd or arrow keys more natural to try first. On other hand there's no hero health check at the moment so I'm calling us even 😅